PART TWO

4/13/97


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Table of Contents

PART TWO

A closer look at the category of work

What is Work?

Political Economic Definition of work

Commodity-Oriented Definition of Work

Semiotic Definition of Work

Organizational Definition of Work

Many Definitions of Work

WORK

The Opposite of Work

Attributes of Play

Global / Local Paradox

Production, consumption, writing

FUN

Play Is Another Name for Risk

Metaphor: The Game

Playing the Game

The old metaphor: Statistical Process Control

Statistical Process Control

The Japanese Success Story

Another Metaphor: Socio-technical Systems

Three Metaphors Compared

Where the Other Metaphors Break Down

Reality, Models and Meta-models

Routinization

A Key Distinction

Impossible to Distinguish or Decide Completely

Software Work Profile

Estimate of Routine Component

Systems Work Profile

The Problem

Endless Variability of Contexts of Action

The Actual Flows Are Never Static

Standard Process Description

Process Descriptions Need More “Play”

Freedom and Constraint

Key Challenge

Non-Routine Meta-Work Is . . .

Artfulness

The Key Distinction in Gaming

The Usefulness of the Gaming Metaphor

Levels of Play

Playing the Game

Serious Gaming

Alienation and Anomie

Play Unifies the Definitions of Work

Applying the Theory of Games to Process

Game Theory

Cooperative Game Theory

Game Theory limitations

Social Game Theory

Viable Systems

Social Game Theory Model

Learning Organizations

Spirals

Gaming the Organization’s Meta-system

Keeping Score

Possible Answers . . .

The gaming measure of process quality

Process Quality = Reduced Noise

Product / Process Duality

Quality / Quantity Duality

The Inversion of Quality Factors

Positive Quality View

The Future of Process . . .

Author: Kent Palmer

Email: kent@palmer.name

Home Page: http://dialog.net

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